National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Online Games Chat Reconstruction
Beran, Pavel ; Pluskal, Jan (referee) ; Veselý, Vladimír (advisor)
We live in modern times. We are surrounded by many different forms of information technologies. We watch movies, surf on the internet, play videogames and overall do lots of action that leave a trace in the cyberworld. This thesis investigates the possibility of using(playing) videogames as a decoy for getting involved in criminal activities, specifically MMORPG games, different ways of capturing and reproducing player´s chat communication. It also introduces a way to implement chat reconstruction module into Netfox.framework and other ways of communication visualisation.
Extractivism in the world of minecraft
Karvan, Daniel ; Kuřík, Bohuslav (advisor) ; Heřmanský, Martin (referee)
This thesis is based on virtual ethnographic research, through which it explores the environment of the video game Minecraft, focusing on its environmental aspects. In particular, monster theory, but also theories of modernity, extractivism and environmental critiques of development are used to analyse the data collected through this virtual ethnography. The focus is on how male and female players relate to the virtual environment of the game, and how this relationship is influenced by the 'real' world, and in turn, how it feeds back into it. Thus, through the aforementioned theories and concepts, the thesis explores the environmental dimensions of players' and players' interactions with the Minecraft environment. Keywords Extractivism, Minecraft, virtual, ethnography, monsters, player, environment, modernity
Games - teaching mathematics through the medium of a foreign language
Řehák, Jiří ; Novotná, Jarmila (advisor) ; Kvasz, Ladislav (referee)
This thesis is about a study looking into the viability to use Minecraft as a teaching tool in order to teach basic geometry. Using Minecraft Educational edition and based on principles from Self- Determination theory, two specifically tailored maps were created, one was a review towards area and perimeter, and the other one was directed towards volume, a new concept for them to discover. 15 fifth grade students, 9 boys and 6 girls, participated in this study, they were split between two separate groups that participated in this study. Children were given an assessment test to find out what everyone's level is at. Once completed they received tablets with a custom map and some worksheets to go along with it. Students progressed through the maps at an individual pace, with no time restriction they were free to explore in the direction they wished. When finished the children were tested again for comparison. Results have shown that students have the abilities to intuitively discover how to calculate volume after a quick area and perimeter review. Additionally, very positive responses have been expressed during the entire study with increased attentiveness and complete immersion. Potential uses of such discoveries could help alleviate the current work load that our current school system experiences.
How children of younger school-age play the video game Minecraft
Zemaník, Martin ; Hrabec, Ondřej (advisor) ; Klusák, Miroslav (referee)
This bachelor's thesis aims to explore how children of younger school-age play Minecraft. Through the method of unstructured interview, it explains the immense popularity of the game amongst its younger players and describes how they make use of what the game allows them to do. The thesis presents Minecraft as a combination of multiple games through which it is possible to dynamically switch. Further it describes how the game is able to imitate the structure of psychological development which takes place in the younger school-age. KEWORDS game, videogame, traditional children games, younger school-age, Minecraft
API implementation for IVA development in Minecraft
Lelič, Jozef ; Bída, Michal (advisor) ; Pilát, Martin (referee)
Minecraft is a 3D computer game enabling players living in a Minecraft block world to create structures, hunt animals, mine materials and virtually change the shape of their surrounding environment all together. However some of the aspects of the game can become repetitive and boring. The goal of this thesis is to create a framework enabling the player to develop intelligent virtual agents (or bots) that will help the player with the repetitive tasks (such as mining or building). The framework should be easy to use and should allow for extensions. Part of the thesis is to create a set of example agents solving basic tasks in the game. Powered by TCPDF (www.tcpdf.org)
RPGcraft
Šurín, Lukáš ; Hnětynka, Petr (advisor) ; Kofroň, Jan (referee)
The aim of this work is to create game environment with added RPG elements which is sharing similarities with the Minecraft. We analyze the game environment further describing the properties that the project should include for the fulfillment of objectives. It contains design and implementation of the game using techniques for efficient and correct running. Project provides a description of possible extensions and shows the usage of LuaJ library for the execution of Lua scripts. The resulting state of the project describes two created games and compares the ability of the established gaming environment with a variety of others which it is appropriate to compare.
Online Games Chat Reconstruction
Beran, Pavel ; Pluskal, Jan (referee) ; Veselý, Vladimír (advisor)
We live in modern times. We are surrounded by many different forms of information technologies. We watch movies, surf on the internet, play videogames and overall do lots of action that leave a trace in the cyberworld. This thesis investigates the possibility of using(playing) videogames as a decoy for getting involved in criminal activities, specifically MMORPG games, different ways of capturing and reproducing player´s chat communication. It also introduces a way to implement chat reconstruction module into Netfox.framework and other ways of communication visualisation.
Mobile application for remote server management
Kolář, Jakub ; Pecinovský, Rudolf (advisor) ; Rais, Aziz (referee)
Thesis deals with remote servers specifically those for the Minecraft. These servers are divided into groups. The work examines the possibility of remote access to these servers on network protocols level, which are described briefly, and also at the level of the game itself. Describes the game options that can be influenced via remote management. Then analyzes the applications that are intended for this remote access, and identifies problems associated with them. Based on the issues that implied from this analysis, application that solves these problems is designed. The first chapter contains a brief description of the network protocols that can be used to remotely manage servers for the Minecraft and identifies the most appropriate protocol. The next chapter describes the Minecraft, and specifically those of its regions which can be influenced via remote management. The next chapter analyzes the applications that can be used to remotely manage Minecraft servers and based on the problems that this analysis identifies, an application that solves these problems is designed. The designed application is then implemented. The last part contains user documentation of created application.

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